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Strawberry Panic!

Literature-Originated Franchises

Strawberry Panic! is a Japanese franchise that began as a series of illustrated short stories written by Sakurako Kimino and first run in Dengeki G's Magazine. The stories follow teenage girls at three affiliated all-girl schools on Astraea Hill, with close relationships between the girls as a common theme. Once the stories proved popular, a manga and a light novel series followed, with art that passed from Chitose Maki to Namuchi Takumi. Seven Seas Entertainment licensed the manga and light novels for English publication. Madhouse produced an anime television series in 2006, and MediaWorks produced a visual novel for the PlayStation 2 in the same year. The title varies between media, since the original stories, manga, light novels and game use an exclamation mark that the anime leaves out.

Facts
Start Year
2003 1
Country
Japan 1
Genre
Other 1
Connections

In Medium

Comics, Media Forms
Source Strawberry Panic! (Wikipedia)
Source Strawberry Panic! (Wikipedia)
Source Strawberry Panic! (Wikipedia)
In the Other Atlases

Originated In

Also in Geography Atlas: where this subject originated.

Source Strawberry Panic! (Wikipedia)Lead sentence
Quote, Lead sentence
Strawberry Panic! is a series of Japanese illustrated short stories written by Sakurako Kimino, which focus on a group of teenage girls attending three affiliated all-girl schools on Astraea Hill.
Sources
1. Strawberry Panic! (Wikipedia)
  • Lead
    is a series of Japanese illustrated short stories written by Sakurako Kimino
  • Origins
    Strawberry Panic!'s origin was in the October 2003 issue of Dengeki G's Magazine
  • Lead sentence
    Strawberry Panic! is a series of Japanese illustrated short stories written by Sakurako Kimino, which focus on a group of teenage girls attending three affiliated all-girl schools on Astraea Hill.
  • In Medium: Television, Lead [in-medium]
    An anime television series was produced in 2006 by Madhouse and is licensed by Media Blasters.
  • In Medium: Comics, Lead [in-medium 2]
    the manga and light novels which followed were a reflection of its popularity
  • In Medium: Video Games, Lead [in-medium 3]
    A visual novel was produced in 2006 by MediaWorks for the PlayStation 2.
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