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Technology

Motion Capture

Also Known As Mocap
Video Game and Animation Technology

A technology that records the real-time movement of objects or performers into a computer system and maps that data onto a digital character model, letting a live performance drive computer animation. It grew out of photogrammetric motion analysis in biomechanics research during the 1970s and 1980s, reached video games by 1988, and became a mainstream technique in 3D fighting games such as Virtua Fighter by the mid-1990s.

Facts
Introduced Year
1988 1
1988 marks the earliest documented entertainment use, in Martech's video game Vixen; the underlying photogrammetric technique originates in 1970s-1980s biomechanics research, and the technique reached mainstream 3D games with titles such as Virtua Fighter in the mid-1990s.
Origin
The earliest documented use was in 1988, animating the two dimensional player characters of Martech's video game Vixen and Magical Company's arcade fighting game Last Apostle Puppet Show, years before three dimensional optical motion capture reached arcade and studio production in the 1990s. 1
Connections

Associated With

James Cameron, Figures
Peter Jackson, Figures
Source Wikipedia: The Polar Express (film)
Source Motion Capture (Wikipedia)

In Medium

Animation, Media Forms
Film, Media Forms
Sources
1. Wikipedia
Wikimedia FoundationMotion capture (Wikipedia), Video games section
Quote, Motion capture (Wikipedia), Video games section
As early as 1988, an early form of motion capture was used to animate the 2D player characters of Martech's video game Vixen (performed by model Corinne Russell) and Magical Company's 2D arcade fighting game Last Apostle Puppet Show (to animate digitized sprites).
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Motion Capture (Wikipedia)
  • introductory section
    Motion capture (sometimes referred to as mocap or mo-cap, for short) is the process of recording high-resolution movement of objects or people into a computer system.
  • Associated With: Special Effects, Motion capture, Movies section
    Movies use motion capture for CGI effects, in some cases replacing traditional cel animation, and for completely CGI creatures, such as Gollum, The Mummy, King Kong, Davy Jones from Pirates of the Caribbean, the Na'vi from the film Avatar, and Clu from Tron: Legacy.
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