Film and Media Atlas

How Stories Are Broadcast
Sign In
Text size
100%
Theme

Video Game and Animation Technology

The hardware built specifically for interactive games and for animation production, two technology lines this atlas groups together because the atlas's own current holdings in each are not yet numerous enough on their own to warrant a further split; a future wave that grows either line past today's size should revisit it. Belongs here: the multiplane camera as animation capture hardware, motion capture as a technique shared by animation and games, and the Magnavox Odyssey as the first home video game console. Does not belong here: the video game or animation medium itself, which belongs to the medium type, or the software and franchises built on this hardware, which belong to the work and series-franchise types.

Facts
Comparison
Era of Emergence
1962 1
Browse By
Sources
1. Wikipedia
Wikimedia FoundationWikipedia: History of video games, Early history section
Quote, Wikipedia: History of video games, Early history section
Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.
View the Source
Comments (0)
No comments yet. Be the first to share a thought.
Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.