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Barbie (media franchise)

Video-Game-Originated Franchises

Barbie is an American multimedia franchise created by Mattel and based on the fashion doll made by its co-founder, Ruth Handler. It began in 1984 with an eponymous video game and has since appeared in more video games, a film series and other formats across television and the Internet. The film series was released direct to video from 2001 and aired on Nickelodeon as television specials from 2002; from 2017 Mattel revamped the films as shorter streaming specials for services such as Netflix. Other works include the 1987 specials Barbie and the Rockers: Out of This World and Barbie and the Sensations: Rockin' Back to Earth, web series such as Barbie: Life in the Dreamhouse, television shows such as Barbie Dreamhouse Adventures, a live-action film and an interactive film. It is one of the highest-grossing media franchises of all time and fans have called it the Barbie Cinematic Universe.

Facts
Start Year
1984 1
Country
United States 1
Franchise Status
Ongoing 1
Genre
Other 1
Connections

In Medium

Film, Media Forms
Source Barbie (media franchise) (Wikipedia)
Source Barbie (media franchise) (Wikipedia)
Source Barbie (media franchise) (Wikipedia)
In the Other Atlases

Originated In

Also in Geography Atlas: where this subject originated.

Source Barbie (media franchise) (Wikipedia)Lead sentence
Quote, Lead sentence
Barbie is an American multimedia franchise created by Mattel based on the eponymous fashion doll created by its co-founder, Ruth Handler.
Sources
1. Barbie (media franchise) (Wikipedia)
  • Lead [country]
    Barbie is an American multimedia franchise created by Mattel based on the eponymous fashion doll created by its co-founder, Ruth Handler.
  • Lead [start-year]
    It began with the release of an eponymous video game in 1984
  • Lead sentence
    Barbie is an American multimedia franchise created by Mattel based on the eponymous fashion doll created by its co-founder, Ruth Handler.
  • Infobox: years
    1984-present
  • In Medium: Video Games, Lead
    It began with the release of an eponymous video game in 1984 and has since been featured in more video games, a film series and in other media formats across technologies like television and the Internet.
  • In Medium: Film, Lead
    It began with the release of an eponymous video game in 1984 and has since been featured in more video games, a film series and in other media formats across technologies like television and the Internet.
  • In Medium: Television, Lead
    It began with the release of an eponymous video game in 1984 and has since been featured in more video games, a film series and in other media formats across technologies like television and the Internet.
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