Uses and gratifications theory treats the media audience as active rather than passive, asking why people deliberately seek out particular media to satisfy needs such as information, relaxation, social connection or diversion, rather than asking only what media does to its audience. Elihu Katz, Jay Blumler and Michael Gurevitch set out its modern framework in 1974, building on audience research from the 1940s. Critics argue it functions more as a data collecting approach than a fully predictive theory, and that its heavy reliance on self reported questionnaires makes it hard to verify the reasons audiences give for using media against the reasons that actually drive them.
Facts
Concept Domain Formulated Year Sources
1. Wikipedia
Wikimedia FoundationUses and gratifications theory, History sectionView the Source 1. Wikipedia
Wikimedia FoundationUses and gratifications theory, History section, 1974 frameworkView the Source 1. Wikipedia
Wikimedia FoundationUses and gratifications theory, LeadQuote, Uses and gratifications theory, Lead
examines the role of the audience in making decisions and setting goals when it consumes media products
View the Source Reader Challenges (0 open reader challenges)
No disputes yet. Spotted an error or a better source? Open the first one.
Sign in to dispute this or suggest a correction.
View At A Past Year
The atlas records no dated fact of its own for this entry, so there is no other year to choose.