Super Mario 64 is a 1996 platform video game developed and published by Nintendo as a launch title for the Nintendo 64, directed by Shigeru Miyamoto and Yoshiaki Koizumi, in which the player guides Mario through open three-dimensional worlds accessed from paintings inside Princess Peach's castle to collect stars and rescue her from Bowser. The game established camera-control and free three-dimensional movement conventions, including an analog control stick and a player-adjustable camera, that became a standard reference point for three-dimensional platform and action games that followed it. Super Mario 64 is widely credited by critics and industry retrospectives as one of the most influential video games ever made for its role in defining three-dimensional game design.
Facts
Classification
AwardGolden Joystick Awards − Ultimate Game of the Year 1 Release Year In the Other Atlases
- Also in Geography Atlas: Japan, originated there.
Sources
1. Super Mario 64 (Wikidata)
Wikidata P166: Golden Joystick Awards − Ultimate Game of the YearQuote, Wikidata P166: Golden Joystick Awards − Ultimate Game of the Year
Wikidata P166 (award received): Golden Joystick Awards − Ultimate Game of the Year.
View the Source 2. Wikipedia
Wikimedia Foundationen.wikipedia.org/wiki/Super_Mario_64, lead paragraph, opening sentence
Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64.
en.wikipedia.org/wiki/Super_Mario_64, Release section, Japan release-date sentence
Super Mario 64 was officially released in Japan in June 1996, North America in September, and in Europe and Australia in March 1997.
View the Source Frequently Asked Questions
When was Super Mario 64 released outside Japan?
Japan in June 1996, then North America in September 1996 and Europe and Australia in March 1997.
Super Mario 64 launched first in Japan in June 1996. It reached North America two months later in September 1996, and Europe and Australia followed in March 1997, several months after the Japanese debut.
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