Landmark Work

Second Life

Interactive and Networked Media Landmarks

Second Life is an online virtual world platform launched in 2003 by Linden Lab, in which users create customizable avatars and interact with one another and with user-built content inside a persistent three-dimensional environment rather than pursuing any fixed game objective. Almost all of the buildings, objects, clothing and other content inside Second Life are created by its own users, who can also buy, sell and trade virtual goods and property using a currency convertible to real money. Second Life is widely regarded as one of the earliest and most influential examples of what later came to be called a metaverse, and at its peak around 2008 it supported an active economy and a wide range of institutional and commercial experiments in virtual space.

Facts
Release Year
2003 1
Genre
Other 1
In the Other Atlases

Original Language

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Also in Language Atlas: the original language of this subject.

Sources
1. Second Life - Wikipedia
  • Lead paragraph, launch sentence
    it publicly launched on June 23, 2003
  • Lead sentence
    Second Life is a multi-user virtual world that allows people to create an avatar for themselves and then interact with other users (known as 'Residents') and user-created content within a multi-user online environment.
View the Source
Comments (0)
No comments yet. Be the first to share a thought.
Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.

Film and Media Atlas

How Stories Are Broadcast
Sign In
Text size
100%
Theme