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Landmark Work

Journey (2012 video game)

Interactive and Networked Media Landmarks

Journey is a 2012 adventure game developed by Thatgamecompany and directed by Jenova Chen, released for the PlayStation 3, in which a silent robed figure crosses a vast desert toward a distant, glowing mountain, occasionally crossing paths with one other player online who appears as a similarly robed figure, with no names, voice chat or text communication available between them. The game tells its story entirely through its environments and music and through the wordless companionship it briefly offers strangers, drawing directly on Chen's stated goal of using multiplayer design to evoke genuine emotional connection rather than competition. Austin Wintory's orchestral score received a Grammy Award nomination, the first for a video game soundtrack, and the game is widely cited as a landmark in using interactive media for emotional and artistic expression.

Facts
Classification
Award
British Academy Games Award for Game Design 1
Award
British Academy Games Award for Multiplayer 1
Award
Game Developers Choice Award - Game of the Year 1
Release Year
2012 1
Sources
1. Journey (2012 video game), Wikipedia
  • Lead paragraph
    The indie game was released on the PlayStation Network in March 2012
  • Wikipedia category, checked 2026-09-27
    Category:Game Developers Choice Award for Game of the Year winners
  • Wikipedia category (british-academy-games-award-for-multiplayer), checked 2026-09-27
    Wikipedia category for british-academy-games-award-for-multiplayer
  • Wikipedia category (british-academy-games-award-for-game-design), checked 2026-09-27
    Wikipedia category for british-academy-games-award-for-game-design
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